Digimon World 2 Faithful Mode by Xuroka

Message:

This hack is created by myself, along with some helps from Digimon World 2 Modding Discord Community. It features the purist translation for Digimon names, along with some interesting game balance in terms of Techniques. The Technique fonts were also restored to their Japanese names.

Note that the evolution lines of Digimon and Jogress results were also modified drastically, with some unused Digimon that unprogrammed to evolve at this moment. The original Digimon encounters are almost untouched, so there is no more challenge in the post game at this moment.

The title name is the reference to the Mode Change in the concept of Digimon. Enjoy!

Thanks to Ansem, Grensuingo, RemyRm, and Luminaires for the assistances.

Edit:
More Digimon encounters are added to the post game for the sake of the challenge.

Description:
It is a simple Digimon World 2 experience which mainly features the faithful translation of Digimon names.

Features:
* Digimon names and their Techniques were faithfully translated.
* Technique fonts were restored to their original Japanese name in katakana.
* Some interesting re-balanced Techniques, for example Angemon's Heaven's Knuckle hits hard against Virus attribute. The list can be found at the documentation file.
* Digimon evolutions and Jogress results were changed drastically. The list can be found at the documentation file along with the table picture.
* The only enemy encounter change is that wild Soulmon no longer learns Night Raid, it now learns Death Charm.

Patch:
It uses .xdelta format. You can use DeltaPatcher to apply to vanilla or base Digimon World 2.

Version history:
V1.0
* Default changes
V1.1
* Changed some effects of Techniques
V1.2
* Changed some effects of Techniques
V1.3
* Changed some effects of Techniques
V2.0
* Fixed Polymer Touch (SandYanmamon's Tech) being untranslated and fixed the descriptions of Marching Fishes (Gomamon's Tech) and Eternal Slap (Penmon's Tech).
* Fixed Pinochimon, PrinceMamemon, PlatinumSukamon, and JungleMojyamon names.
* Added Psychemon, ModokiBetamon, Aruraumon, Geremon, Fugamon, Muchomon, Sharmamon, and Zassomon to the obtainable Digimon.
V3.0
* Fixed Jogress results to ensure the guaranteed growth stats of Digimon.
* Added more wild Baihumon, Omegamon, and Diablomon that appear in Tera Domain. They are variants that learn one of their respective unused Techs.
* Added wild Kimeramon that appears in Tera Domain 99F.
V3.1
* Fixed the glitch which causes Ganimon unable to evolve with 6+ DP.
* Fixed the attack pattern of some wild Digimon which depends on the set AI.
* Halved the gift values needed to catch any wild Digimon with Tankmon or Ikkakumon to ease the progression of the quest in the storyline.
* Reverted the attack target of Night Raid (Vamdemon's Tech), which previously unable to hit all opposing Digimon with its interrupt effect.
V4.0
* Added the unused boss Digimon in the Core Tower 24F: Omegamon for Gold Hawk Team, Diablomon for Black Sword Team, or Baihumon for Blue Falcon Team. However, they are all reappear after defeating one of the Guardians, but they cannot be caught or obtained in the game.
V4.1
* Reverted the unintended attack effects of V-Wing Blade (AeroV-dramon's Tech).
* Fixed AeroV-dramon's attack target when battling against Omegamon in Core Tower 24F, as V-Wing Blade hits all opposing Digimon.
